Modest Graphic Designer - Potential Indie Game Developer
Having crafted what my AI friend likes to call a highly polished, real-time tactical experience with a strong retro-futuristic aesthetic. I liked the thought of blending classic tabletop mechanics with a digital twist.
My latest release, Grid Conflict: Armada, is a full-stack, real-time naval space warfare simulator. I built it using a React-Vite client architecture, fully integrated with a real-time Firestore database backend to handle seamless matchmaking and turn synchronization. I myself am quite impressed that with a few instructions to my virtual assistant (then many tweaks and more instructions) has produced clean code architecture, secure custom systems (such as bespoke license key verification), and creating immersive, atmospheric interfaces.
What's Next?
I am currently experimenting with expanding gameplay dynamics for a single player stat battle card game, which I’m enjoying and hopefully others will too.